ZBrushCentral

Inflate artifacting

When I use the inflate slider in the deformation tab I always get artifacting on the walls of the inflated parts. I know this is caused by there not being enough polys in that area, but what is the best way to fix this? I try smoothing it but it doesnt seem to fix it enough.

problem.jpg

Smoothing is what I’ve been doing to resolve that situation. If there’s a better way, short of subdividing farther, I’d love to know it too.

Before you Inflate the unmasked part, hit blur mask to add a little smooth.
Depending on how dense the mesh is, the bether it will smooth.