This product sculpts like Zbrush, but has a fancy input device for more control and some other nifty features. Check out the companies using it-prety serious. So this got me thinking maybe Pixologic could make a “high-end” version of Zbrush-you know, just take away the 2.5D tools and materials, refine the 3D modeling tools, add a “Fancy input device” and viola, Pixolator and crew could retire in a couple years! Just kidding!! I know an artistic genious like Pixolator would never consider retirement, especially considering how long it’s gonna take 'em to finish Zbrush 2.0! LOL Any hows, check the link below to see Zbrush’s “Industrial Rival”
SensAble Tech.
After you guys check out that, you should also look at paraform.com. Your going to need this program to resurface the model you created with Freeform. (The model that Freeform creates not only has the polygons very unstructured, making it very difficult to texture, but the models also tend to have a couple extra hundred thousand or so faces. Paraform fixes this. Would anyone be interested in seeing some of the characters I created while I was learning these two programs? If so let me know and I’ll try to post some of them.
HOLY MOLY!! Extra 100k faces!?! I knew it must have some hidden “demons” somewhere. So you got to use that program, was it for your work? I guess it wouldn’t hurt to see your models, but then again maybe it’s better to let this thread die a quick painless death. I just thought it seemed like a quick and neat way to design-alas nothing is as it seems. Zbrush ROCKS my world!
Mahalo Nui Loa
Hey SDL, I freelance as a digital consultant. Off and on I get to use FreeForm and depending on how dense the model I’m working on is then I resurface it in Paraform. Don’t get me wrong FreeForm is very similar to zbrush with some of it’s sculpting abilities, kinda. I mean it is digital clay. You can add and remove parts of the model just like clay, except you have to use this strange little robotic forced feed back arm “phatom”. It’s kinda weird using it at first because although you can feel that you are manipulating the “clay” you get a wierd tactile sense from it. FreeForm is a very heavy hitter. I have sculpted clay objects with a couple million polygons. (needed for very realistic detail) but even with a really powerful computer, it’s still not practicle to animate something that large. So Paraform comes in and resurfaces the clay obj(it turns the single model into a uniformly parameterized mesh based upon patches which can be smooth in Maya) and walla you started out with a model that had around 1.5 million polys and now you have the exact same model(visually) but with about 1/10th of the poly count. I could never dream of doing this on my box at home. Sorry for the length and techno babble. When ZB 1.5 comes out, I think Sensable with have some serious competion for organic character creation.