hello guys ,
i’m new to zrushcentral forums , so excuse me if i post this topic in wrong thread,
this is almost my first serious character work ,
i need help , i want to increase details quality from high poly to low poly and render out of zbrush (in arnold), but i cant achieve the same level of details as in zbrush ,
here is high poly &texture inside zbrush ,(only body is important , and i didn’t work on other parts) and textures and details are good
and this is some renders inside arnold maya
first , i bake maps inside zbrush , maps that are used are:diffuse , bump , displacement map
and after a bit of research , i use xnormal for baking maps , but not quite noticeable change ,
my map res are 2k ,
and at last , Any comment and critique would be appreciated , thank you
reza dehghan