Hey, using zsketch,…is there a way to include the underlying zsphere skeleton/structure as part of the unified skin output, along with the sketched zspheres?
I like having the control/rigidity of manipulating traditional zspheres, and I find it a little tedious to layout those original zspheres, and then have to ‘zsketch’ over them just to relcaim that volume of the original structure…I find I mostly like using traditional zspheres for making a unified skin, but that it would be nice to refine with a few zsketch pieces…I suppose using multiple subtools and remeshing might be a kindof workaround,…but it would seem most efficient to have an option to include the orignal zsphere structure…is this not available at the moment? I can’t find a setting that would allow for that, but if anyone can suggest something I’d appreciate it,
thanks,
-j
