Hello Everyone!
I am new to the forums and sort of a ZBrush novice. I’m sure there is an easy solution to my problem, but I just dont have it. While this isn’t my EXACT problem, the solution for this problem will solve it. Alright so…
If I have a low-poly model like a 6 sided, 6 polygon cube that i wish to detail using z-brush, how would I go about that without changing it’s shape and contour through the subdivision process? And further more, i would like to be able to retain it’s edge flow (for uv map purposes). Obviously there are ways to subdivide a simple low-poly mesh (edge loop manipulation) but i’m wondering if ZBrush has an alternative to this so that i can retain the model’s edge flow.
I have tried many solutions such as uniformly subdividing the model a bit so that the edge flow is retained and the shape is sort of retained after subdividing in ZBrush. The only problem with that is that i cant really go too high in subdivision levels because my model has to be imported at such a high poly count.
Does z-brush have a way that i can import a very low-poly model, subdivide it, but still keep it’s shape and edge-flow? Is there an image based sculpting solution? Can I import a model that includes extra edge loops for hard edges, subdivide it, and then evenly re-distribute it’s polygons? Maybe the decimation master plug-in could help somehow?
I hope these questions are understandable and make sense!
Thanks in advance folks!