ZBrushCentral

In Game Character Development Help

How’s it going? I am working on a mesh I plan to import into Zbrush and add detail to. Eventually this mesh will be imported into Unreal 3. Of course my character has accessories such as pouches, straps, etc.

In Max do these accessories have to be welded to the base mesh before I import into Zbrush or can they be treated as seperate elements? I’ve been looking at some in game characters from unreal and it appears all the small details are one whole piece? Am I right?

If the accessories are all welded to the base mesh, how do I get Zbrush to see them as seperate groups so I can add details seperately? Are there tutorials that show this process?

Thanks

Are you familiar with SubTools in ZBrush yet? If not, you should start by watching some tutorial movies and reading the online documentation. Links for both are in my signature.

Everything is one piece…in Unreal…when it is being built it is in tons of different pieces. The lowpoly mesh is where everything gets welded together and it becomes one coherent mesh…and the only real reason for that is ease of animation.

So build HIGH, and in as many pieces as you see fit, then go small.

That really puts it into perspective. Thanks!