How’s it going? I am working on a mesh I plan to import into Zbrush and add detail to. Eventually this mesh will be imported into Unreal 3. Of course my character has accessories such as pouches, straps, etc.
In Max do these accessories have to be welded to the base mesh before I import into Zbrush or can they be treated as seperate elements? I’ve been looking at some in game characters from unreal and it appears all the small details are one whole piece? Am I right?
If the accessories are all welded to the base mesh, how do I get Zbrush to see them as seperate groups so I can add details seperately? Are there tutorials that show this process?
Thanks