Hello Zbrush folks.
I have been working with Maya but i am realativly new to Zbrush.
I am working on my first zbrush model, trying to make a zombie gamemodel. After modeling the first layer of detail, i decided to try out the paint tool, and found it to be very nice. 
So, after modeling and texturing i wanted to make a normal map so i could get my model into Maya, and eventually into Unity. That was were my trouble started. I had been using the human avatar model as a base mesh, i thought it had UV’s but it didnt.
So i exportet the lowest res of my model (3500 polys) and made a uv map using uv layout. Now i want to replace the UV map, with the ones i made. I tried to open my zombie tool, go to the same res as i exportet, and then import the model with the uv’s. The result was very weird.
Is there another way of getting my UV map onto the high res version of my zombie :qu:
Attachments

