ZBrushCentral

importing Uvs issue

Hi all, I need some assistance
I made my model in Zbrush 3.1… exported the lowest subdivision level to Max 2009
did not adjust any import settings for max or any export setting for zbrush

converted the model from mesh to poly… moved 7 or so points but did not delete or add points.

then I unwrapped the model…then exported it back to zbrush 3.5 with out adjusting any export settings… then imported into my orginal model in zbrush with no problem or exploding geometry and the new uvs appear to be there…

but every texture that i make has an ugly grid like pattern running throught it… hmmmm…seams on all edges…

any help would be most apreciated…

these programs are very sensitive
sometimes…

i reimported the ztool… this time I did not convert the editable mesh into editable poly in Max… and i did not touch the mesh… in fact i just put an unwrap modifer on the mesh and unwrapped and exported it … worked perfectly… did not change any import/ export settings… remarkable… tested this on other meshes … worked fine as well

but I made sure to set a morph target in Zbrush before I imported… as specified in the online docs for Zbrush…

i am so relieved… so now we can import uvs in to any zbrush mesh… retop mesh anything…

I did this all in 3.1…but works with 3.5… I am positive but will make sure soon