Hello people this is my first post, I actually posted this a little while ago but I think I posted in the wrong area, sorry for the messup.
I’ve just recently started using Zbrush, and have been following a training book and DVD titled “Zbrush Digital Sculpting Human Anatomy” by Scott Spencer. I’m presently working on the texturing chapter and have hit a problem. In the text the author recommends exporting a low resolution model and generating UV texture coordinates using Headus UVLayout, which I have done.
The problem that I have encountered is importing the UV’s into Zbrush. The text suggests that the Zbrush tool is loaded and drawn on the canvas, with the geometry set to level 1 and then to store a new morph target (this bit seems a bit weird to me). Next the object that was generated in Headus is to be loaded it into ZBrush; the text states “You will not notice any immediate change to the model.”, however my model goes crazy at this point and looks like dicarded chewing gum.
I’m using version 4 of Zbrush and the book was written for 3.5 (I think!?). I am therefore hoping that the process of importing UV’s has been made more streamlined and intuitive for 4
The text does state that UV’s may be generated from within Zbrush but suggests that this method may not give the best results, I have noticed however that there is a plug-in for Zbrush called UVMaster, is this plug-in able to generate UV’s that could compete with Headus? Perhaps I should use UVMaster instead!
I would be most grateful for any help or advice regarding this challange.
Best regards,
Dave
