ZBrushCentral

importing uv map from maya to zbrush

Hello friends. I did a base model in Maya (i forgot to unwrap it in maya), export it to zbrush. Sculpted it. Export the lowest subdiv level in zbrush to maya. Unwrapped it. Exported it to zbrush while the tool is still on the lowest subdiv level. Everything worked fine. Uv’s came to zbrush. But when i look at my model at the highest subdiv level, it shows the checker map with distortion. Here it is?;

distort.jpg

what can be the problem? Thank you

It looks like as you sculpted you moved points along the surface of the mesh. When you look at the underlying polyframe, the topological lines themselves are wavy in those areas.

so what can i do in this situation ?