ZBrushCentral

importing topology from maya

I’ve been looking through the posts here and tried the search engine but didn’t seem to find what i was looking for.

I exported a model from Maya (obj) and brought that into Z3.1
I brought in a zsphere and set-up the imported mesh for retopology.

After I retopped the mesh making a lower poly version, I .
I made an adaptive skin (density 1) and used polymesh3d.

I exported the model. settings are at value 1.00

In Maya when I import the retopped mesh the scale is not the same as when it was exported. It is apx. 1.25 smaller.

What am I missing ? I can’t see where to make any adjustment to scale of OBJ imports in Maya. And I don’t see where Zbrush is scaling anything in it’s settings.

What are the steps that you’re following?

anyone solve the scaling problem between maya and zb3

original mesh and topology mesh is not matched.