Hello and thanks for you time,
Just like how you would model a character in 3ds max, Maya, SI, etc, by creating top, side, front, drawings of your character and placing them on planes to guide you as you model the geometry, I was wondering if there is way to do this in ZB4?
Can images files be imported and placed onto 3Dplanes, so that they are perfectly in line to guide me as I sculpt in ZB?
As I rotate the sculpted model, the 3D planes rotate along aswell…
I dont think ShadowBox is the correct too for this, but it is very close…
Any ideas? thanks Lemon