ZBrushCentral

Importing textures to Keyshot

This might not even be an issue but instead a limitation. When using polypaint or a texture map (within ZBrush), both will transfer from Zbrush to Keyshot. However, if I apply a texture from my hard drive and set the Type to UV Coordinates, it will not display correctly in Keyshot. Do the textures have to be applied directly from ZBrush to work in Keyshot? I was curious because I wasn’t sure how to apply other maps. Thanks for the help!!

Attachments

texture_maps.jpg

It seems to be a bug and others have posted about it. To me it seems that with some geometry the UVs are being ignored when applying textures in Keyshot.