Want to bring SolidWorks files into ZBrush for sculpting, but the meshes are triangulated creating less than desireable results for sculpting. Looking for a good go-between software to qudrilate meshes to bring into ZBrush.
Unsuccessfully attempted the following:
- Exported SolidWorks OBJ files, but meshes were far too triangulated
- Again- similar unsuccessful results w/ Modo 3D
- Tried using Rhino3D ver4.0 to export OBJ & 3D DXF mesh files, again meshes were still triangulated & erratic sizes
- Used MOI 3d(free 30 day trial) to export OBJ files, but again not all meshes converted to quads- the critical areas are unfortunately still triangulated.
All our attempts to export quad mesh OBJ files failed. Not sure, perhaps we are missing something in our export settings.
So far- all meshes were far too triangulated creating less than desirable results in ZBrush.
Are there any freeware or other options cheaper than Maya/ 3D Max/ Cinema 4D?