ZBrushCentral

Importing objects to layers

Hi. I am following the eat3d pillar tutorial which uses mudbox instead of ZBrush. In 3d max i’ve created 3 distinct objects (base pillar, pipe and wirebox), selected all 3 and then exported as a single .obj file.

In mudbox you can import this and the 3 objects remain distinct and can be turned on or off in a layer type manner so each can be sculpted individually. Is it possible to do this in ZBrush?

ZBrush uses SubTools to handle separate pieces of geometry.

After importing your .obj you will have 1 SubTool which can be split into multiple SubTools by pressing Tool > SubTool > GrpSplit (Group Split).

Group Split uses the Group tags defined in the .obj file to create the SubTools. It varies how or if a program applies Group tags to the .obj file.

In your case of multiple, separate pieces of geometry you can press Tool > PolyGroups > Auto Groups to apply Group tags according to the geometry, if none were exported from 3DSMax. Then press Group Split.

Remember to hold CTRL over interface items to read more about their functions.

Thanks that was exactly what I was looking for cheers :slight_smile: