Hi. I am following the eat3d pillar tutorial which uses mudbox instead of ZBrush. In 3d max i’ve created 3 distinct objects (base pillar, pipe and wirebox), selected all 3 and then exported as a single .obj file.
In mudbox you can import this and the 3 objects remain distinct and can be turned on or off in a layer type manner so each can be sculpted individually. Is it possible to do this in ZBrush?
