Hi there,
Am importing a model I want to use to build a crashed aircraft around my hero character… so am importing obj’s and then I will sculpt all the damage so I can then export and render, good in theory, but so far not so good in practice.
I have an obj I bought that is pretty complex, but on the flat areas there isn’t much geometry (just a few polys) so thought I could use zremesher to give it some more polys to then sculpt on it properly (or bend bits of it for example) but when I do that it adds more geometry but I lose the detail (looks like it’s melting basically)
It seems like I need something like the subdivision where it doesn’t smooth but it retains the detail, just no idea how to do that with an obj 
So just need to import an obj, then retain detail whilst added more polys so I can sculpt if that’s even possible?
Any help anyone can offer would be greatly appreciated!
J.





