Hey guys I was hoping you may be able to help me with a problem I’ve been having?
I modeled an armband in Maya and exported it as an obj to ZBrush at which point a good portion of my model seems to disappear, the image is attached to this post.
If I flip the normals in ZBrush then it appears to be fine but I can’t export it back to Maya and back to ZBrush.
I think it may have something to do with my export settings in Maya but I’ve tried everything I can think of, if anyone has any suggestions they would be much appreciated.
<img src=“http://www.zbrushcentral.com/upload/atn.gif”><img src=“http://www.zbrushcentral.com/upload/atn.gif”>
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Thanks for the help. Is this going to cause any problems later on when I try to pull the Normal Map?