To make everything clear first, here are the steps I have taken to create my character so far:
- Modelled in Maya
- Sculpt in ZBrush
- Used UVMaster to UV some of the UV’s
- Exported the base mesh from ZBrush to Maya to UV the smaller parts of the model
- Exported the finished UV’d model from Maya
Now what I’m trying to do is to import the full UV’d model into ZBrush in order for me to copy the UV’s from the UV’d model onto the sculpted model in ZBrush to create the Normal Maps but when I try to import it says the topology of the model has changed and either deletes or replaces the sculpted version.
Any idea how to do this?
Thanks