Having tons of problems as usual importing meshes from Max 2009 and have a couple of questions about zbrush and the way it reads the OBJ files.
I have a finished mesh in Zbrush and export into another application. I play with it detaching and attaching faces and stuff BUT the final result is a mesh with the exact same vertice position (but with different vertex order).
Can I import this mesh to replace the original one in Zbrush or will it explode? Does the point order need to be the same when I import into Zbrush or just the vertex count and position?