ZBrushCentral

Importing mechanics to Zbrush...

In 3d max i’ve created a 3d model. Export to obj. based on quards…
Then i try to import this mesh to Zbrush… It types an error model.
After that, i exported my model to obj. based on tris… Then import to Zbrush… it’s done, but the result is awful.
In Zbrush i used Import option…‘convert tris to quards, when import’.
Here it ullustrating pic.

1.jpg

zbrush is a subD modeler. So therefor TRI=BAD. always quads when exporting.