I use a modified version of SpaceClaim for making jewelry design and recently picked up ZBrush. However, I’m having problems with the OBJ files that I’m exporting from SpaceClaim. I’m not sure if the exporting works differently because it’s more of a technical CAD program than something like 3DS Max, so I’m not sure if it’s the way the OBJ files are being exported or if I’m not using the most optimum settings or whatever.
When I’ve looked at the geometry in Blender or ZBrush, it’s all triangles. I’ve tried using the Import thing from the Tool Menu (the one down at the bottom with the additional settings.) The thing to convert triangles to squares has helped some, but it doesn’t convert everything over, so it’s still messy.
I’ve also tried Remeshing, but that isn’t reproducing it entirely accurately and it also fills it with wavey lines like melted wax. I’d really rather avoid smoothing it out because that will screw up areas where I want crisp details.
Not sure if it’s my export settings, import settings, remeshing settings or what. So any help would be great.
(I have a massive headache right now, so I have no idea if I’m being clear or not. I can provide more information or images if needed.)