I have a character I am trying to import into Zbrush and I have the files as a .obj but I am having a problem. I split my character into two pieces. The face and then the body. But after I got it all in Zbrush with appending and all I am having a problem that when I smooth the both they get a huge gap between the pieces and then when I try to actually model I can only model on one or the other. Can someone help me with this please? Should I import as one object and then make polygroups? If so can someone quickly run me through how to do that or tell me of a good tutorial?
thanks