Forgive if this is posted somewhere else. I have been looking for 2 hours and can’t find anything…
I have worked my high res to a point i am ready to need uvs (texture mapping) but i want to change the uv layout i have. I export an obj and import to maya. I only touch the uvs, and only move and scale them - no cutting or reunwrapping or anything else… I export into an obj file. I import into 3.5 and the import does not import the new uvs.
I have also tried to use .ma format…
Is there and option or check box soemwhere that i am missing? I am used to 3.1. I can do the “project all” work around, but that is a huge time waster and doesn’t always give the cleanest projections…