Hey all,
So I’m stumped, and need some help. I’m working on a project where I’m sculpting all of my tiling textures in ZBrush.
Currently I’m trying to utilize some elements of my sculpt by creating a displacement map, editing it in PS, bringing it back in, and applying it to a subdivided plane.
My process for creating my displacement map currently is to take a grab doc, export the 16bit Grey Scale PSD, edit it in PhotoShop, and then import it back into the alpha panel. That’s where I get stuck!
No matter what I try my edited PSD will not impot properly. Any help with would be greatly appreciated.
Thanks in advance! (: