Under the “scientific illustration” section of the info on Zbrush it specifically says
: Color information, acquired through advanced scanning techniques, will be retained and can be edited using ZBrushs Polypainting techniques.
However I cannot figure out how to import color 3d scanned data. I am using skanect. I can export a color file as a .vrml with color per vertex or an .obj with a texture map, and open both of these in Meshlab perfectly. But any way I try, I can’t get the color info to load into zbrush. I understand it is theoretically possible to save and load color info per vertex in an .stl file but that doesn’t seem to work at all.
Is there a way for zbrush to read an .mtl file along with a .png texture file ? Meshlab reads it just fine, automatically so I know it is exporting correctly. Any way this is possible, to load the color data into zbrush, please tell me.