ZBrushCentral

Imported UV's

Image0001.jpg Ok so I am having trouble importing my UV’d Mesh back int oZBrush. I created a detailed mesh in ZBrush and then exported it into Maya to do the UV’s then when i export it back into Zbrush and try to go back up to my highest subdivision level the mesh explodes and the wireframe or uv’s seem to dig into the mesh. I am pretty sure I didnt move any verticies in Maya. So i dont know what the proble mcould be. Any solutions please. I poseted a pic of the result after importing the newly UV’d mesh and going up some subdivision levels.
CT

You may not have moved vertices but it appears that their order has been changed. One common cause of point reordering in Maya is the Create Multiple Objects setting in the Import options. This must be set to False.

Otherwise, it’s possible that something you did while UV mapping the model changed the point order.