Hi folks,
I tried searching around for this but I couldn’t seem to find an answer (hopefully this is the right forum, too).
Basically, after importing a base mesh from Maya into ZBrush via .obj format, the object can be edited with brushes and such but does not save any sort of undo history keeping me from reversing any of the changes I make. There are also times where the object will not allow symmetry to be activated either. I have tried exporting and importing several times, re-meshing the base in zbrush via dynamesh, qremesher, and decimation master, as well as trying to GoZ the mesh directly from Maya, all of which have yielded no successful results. I have also tried saving and reopening the file after importing prior to making any changes and this seems to corrupt the file so that it cannot be opened again. I am using ZBrush 4r5 on OSX Mountain Lion if that makes any difference.
Thanks in advance!
-Andrew