When I bring an OBJ into Maya that’s been created in ZB, it’s as if two of the same object is stacked on top of each other.
Selecting all the verts and doing a merge fixes it, but I lose the ability to select edge loops and edge rings.
The UVs appear intact and there are two lights imported with the OBJ as well (one from Headus UVLayout where I layed out my UVs and the other from possibly ZB). I tried re-exporting it by deleting the UVs in ZB but this didn’t change anything.
How do I regain the ability to select loops and rings again?
Thanks,
-CG