ZBrushCentral

Imported Mesh Exploding.THE FIXX.

I just wanted to post today`s Zbrush art.

[greenshot_2008-04-06_13-19-44.jpg]

Yeah, mine ended up breaking again too. Exploding mesh is back even though I thought I resolved it about two posts ago. It’s weird that I was able to get it working with some magic combo but now it’s not.

Sorry to see so many people having trouble.

I am trying out Silo now, which has a topology brush. www.nevercenter.com

UPDATE

Silo won’t even run on my Vista x64 machine. Trying on my Mac now.

Kosher I told you, you are wasting your time to find an ultimate solution to this. Trust me I wasted tens of hours on this, there is no light at the end of the tunnel. Best thing you can do is keep complaining about it until they fix it which is the path I have taken at the moment.

Hey I use maya and I was having a very similar problem. The whole reason that massive explosions like those occur is because the vertex order changes. So one fix I found is that when you import your model into maya make sure to uncheck “Create multiple objects” all the way on the bottom of the import options.

Hey everybody! I think I have aged a year in the last 24 hours, but thanks to this forum and some keen suggestions by garycrump and Boa, it worked! :lol:

I was getting exploding meshes and tried all kinds of options to no avail. This is what worked for me, using ZB 3.1 and max 9, SP2:

If you are using 3ds max 9, get SP2. It’s free and easy to download. I think there is something wrong with the obj exporter in max 9.


  • Export sDiv 1 from ZBrush as an obj.
  • Import in to max 9 and tweak UVs.
  • Be sure to use Edit Poly to ensure face count is the same. (I noticed several people could not import their obj files in to ZB due to a different face count. Edit poly should resolve that. Right click to get Object Properties in max and check vert and face count - compare that to sDiv 1 in ZBrush).
  • Export tweaked model from max as .fbx with options as Boa suggested.
  • Convert .fbx to obj with both Force Tri and Compute Link unchecked.
  • At sDiv 1 in ZBrush, import the new obj file.
Thank you everybody!! The dark clouds above me are clearing away now.
~Scott


www.martinarts.com

amazingly simple and effective workaround thank you so much. :+1:

Another masterpiece from Zbrush today.

[greenshot_2008-07-10_12-37-33.jpg](javascript:zb_insimg(‘99246’,‘greenshot_2008-07-10_12-37-33.jpg’,1,0))

I think u guys who can’t fix your problems should post those tools and ask nicely if anyone will have a look?
Sounds like you may have merge vertix uv’s on, wither in import or export?

hi everyone, been having this exploding obj thing for while and the only thing I found to work is converting the mesh to a editable poly, here’s my work flow

  1. model in zbrush,
  2. export to obj all standard settings
  3. import to max 9 sp2
  4. repose/edit uvs, or what ever you want to do, except not changing the vertex count
  5. convert to editable poly (i found converting to poly before or after makes no difference.)
  6. export back to obj
  7. import to the same subdivision you exported at then move up to the highest subdivision and every thing is updated correctly.

This seems to work for me, I hope this helps someone as its a very frustrating problem.

Weird. I used to have this problem with almost every model. Now I can’t get the same spiky result even if I tried… This is so random…

Make sure that on import to max you have “normal” checked and “unified” unchecked.

Just FYI the Max to FBX, then convert FBX to OBJ worked for me with Max 8 (PC) and Zbrush 3.1 (Mac)… nothing else had worked previously…
Thanks for the help guys

Hey guys, I was having the exact problem today and I managed to fix it without changing import settings in either app. I’m not sure if this is what is happening to all of you, but give it a try and see if it works.

Basically, the mesh had a hidden vert in the model. If you go into vertice mode (in max) and click unhide all in the roll out options, it will unhide all of your hidden verts. Delete the isolated verts and export again. Hope it helps some of you out.