Sorry, just can’t work this out even though I’ve looked for answers elsewhere.
I trying to import an fbx file with a view to adding texture maps to it. It’s a female form which is split into subtools such as head, arms, legs and torso. If I subdivide the individual subtools, the geo is nice and smooth but they split apart, leaving a gap inbetween each one. I can then add the texture maps to each individual subtool however I can’t then knit the whole model back together.
I tried using zremodeler brush but couldn’t make it work, looked at bridge brush but I think that’s just for bridging circles rather than irregular shapes.
I’m obviously missing something but help would be gratefully received!
Many thanks