ZBrushCentral

Import UVed Geometry w/o the Explosion?

I had brought an .Obj Model from Maya into ZBrush. I did the texturing and saved it as a tool. Iopened he model and layout it’s UV’s using Headus UV Layout.

I have my model open and at it’s lowest SDiv level in Zrush. I set a Morph Target, I import the UVed version. I switch the MT. The thing explodes. If I up the SDiv after the explosion doen’t look that bad, but it’s still fairly exploded.

How can I successfully import my UVed version of the geometry without the explosion?

Import/Export settings in your other app are changing the point order of the model. Make sure that you’re using settings that won’t do that.