I had brought an .Obj Model from Maya into ZBrush. I did the texturing and saved it as a tool. Iopened he model and layout it’s UV’s using Headus UV Layout.
I have my model open and at it’s lowest SDiv level in Zrush. I set a Morph Target, I import the UVed version. I switch the MT. The thing explodes. If I up the SDiv after the explosion doen’t look that bad, but it’s still fairly exploded.
How can I successfully import my UVed version of the geometry without the explosion?