I might have missed this somewhere. when I export textures for uv mapped objects, I always have to flip them of course to match the uv map.
If I import the object, and then want to apply the texture, it is of course flipped, and no longer matches up.
Is there an option on texture import to flip them back to the upsidedown version zbrush uses?
Also, does anyone know why zbrush does this? I would think if it needs this internally, it would flip the images behind the scenes, and then just export them like everything else does. (Unless there’s another popular application out there that uses flipped texture maps?)
I can of course manually fix this by flipping it in photoshop, and using that for zb work, but having a duplicate of the texture for only this use seems non intuative.