hi guys,
i run into a problem…i am sure its just a user error.
so i have painted my displacement on my tool. I went into project messiah and posed my character using bones (I am just to lazy to use the pose feature in zbrush). i have exported my mesh in messiah. uv’s are intact (same as the base of the tool lowpoly). when I import the (deformed object) zbrush does not complain about the imported obj, i see the important object…but my displacement is slightly (in some areas) messed up. I thought as long as the uv’s (and the number of points etc) are the same the displacement should automatically work.
so short…
ztool with displacement
took same base mesh and posed in other application
import “deformed/posed” obj
zbrush doesnt complain about points - everything is fine
BUT DISPLACEMENT IS SLIGHTLY IN SOME AREAS MESSED UP.
Any ideas…suggestions…
thanks in advance
Andras Kavalecz
Lead VFX Artist
LucasArts