ZBrushCentral

Import Options Question

Hi, I am currently working on some gaming assets for my portfolio and I have a question about import options. I am working on some normal maps for a model in zmapper and since I am using XSI, I flip the image vertically and flip the green channel…

But as I look at the model, some of the details appear to be inverted although it shows correctly in Zmapper. Does anyone know how to get Zbrush to import the obj with the UV in there exact positions?

What do you mean that some of the details appear to be inverted? Could you show an example?

Hey Aurick, thanks for the quick reply. I think I found my mistake with the normal map…I was following a tutorial and it says to flip the green channel…and I all i have to do and just flip the image…

Whew…crisis averted…