hello all,
I imported an obj file from maya. Everything is ok except for the fact that the mesh has a hole in it in his chest. On the first sub level, when I used the smooth brush on the area, no hole was present. As soon as I divided it up one level, the hole appeared.
I went back to maya and looked around to find no unmerged verts, etc, so I hit the spot with the smooth tool (just to be sure there is nothing i missed) in maya and re-exported it. Same issue again.
I searched the forum here and found a similar topic but it didnt seem to address the issue. I haven’t yet re-topoed in zb so i am wondering: Can I re-top just that little area??
Any other suggestions would be great!
Thanks a lot all.
_K