I made a model in Maya and exported it as an OBJ. I worked on the model in ZBrush and took it up to 17+ million polys. I want to make a Normal Map to import back into Maya.
The problem is that I forgot to save a Morph Target when I first started working on the model. I do have the original untouched OBJ though. Can I import the Morph Target onto my high res model from the original OBJ? I just need the UV’s from the original model in the Morph Target on the high res model so my Normal Map will not be messed up when I import it back into Maya.
I will never forget to store a Morph Target again.