Hi guys, I’ve been looking into ZB for a while now and finally started using it and have already run into some difficulty. Looking into a lot of the threads around here have been helpful but I think there is some setting that I’m overlooking while either importing or exporting an OBJ file from Max9
Below are the before and after versions of the UV’s (I’m new to unwrapping, so I make no claims on it being ‘good’ before it is messed up). Also, I’ve included the settings for importing and exporting. For this test, I didn’t even use ZB, I just exported it and then imported the OBJ in a new file in Max.
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It seems that the vetecies are unmoved, but the faces are all over the place, and many vertecies are in multiple places and need to be target welded back to where they were. I’ve read that max renumbers the verticies sometimes, but I assumed a base mesh made in max would not have that problem.
Has this happened to anyone else? I’ve read the ZB wiki and a lot of this site and can’t seem to find the answer, so maybe some of the experts here can help?
I’ve tried toggling the Unify/Obj smooth groops/use materials on the import side and tried different settings on the Group by/Faces/# of digits on the export side = I’M LOST
Thanks a bunch in advance for any help:D