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Import/Export issue diffuse Zbrush to 3DS/vRay

Hi, i have a problem with the color of my texture when i try to export the diffuse by zbrush to 3ds/vray

This is the color in zbrush (cuirass and tunic)

This is the diffuse that i exporte

But this is the final reder in 3ds/vray

In addition to the obvious differences of material and light there is a great difference of color: ambred brow in model in zbrush and rotting meat in 3ds/vray

Anybody know the corret settings to avoid this difference?

(Gamma/Lut is activate with input 2,2 and output 1,0)

Attachments

Prova Render Corpetto.jpg

Screen da Zbrush.jpg

Texture Diffuse di Esempio.jpg