Hi, i have a problem with the color of my texture when i try to export the diffuse by zbrush to 3ds/vray
This is the color in zbrush (cuirass and tunic)
This is the diffuse that i exporte
But this is the final reder in 3ds/vray
In addition to the obvious differences of material and light there is a great difference of color: ambred brow in model in zbrush and rotting meat in 3ds/vray
Anybody know the corret settings to avoid this difference?
(Gamma/Lut is activate with input 2,2 and output 1,0)
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