When I try to import this object from GoZ in Maya I get this error message.
“IMPORT ERROR” Faces with more than 4 points detected. Operation canceled."
What can I do to my model in Maya to fix this for import into Zbrush?
thanks!
Mesh cleanup and find those N-gons (more then 4 verts) that are creating the problem.
Hey, worked like a charm! Thanks so much for helping!!
No sweat.
将物体导入ZBrush时模型混乱的解决方法
将物体按obj格式导入zbrush时模型混乱时将模型重新从其他软件中导出来,如max导出时,无论有无UV都不要勾选导出对话框中:镜像(对应)顶点数(Relative vertex number)~
可以先导入其他软件 从其他软件里二次导入,
另外,发生错误的最主要原因可能是maya模型有问题 比如多边面,垂直与面的面 哎 都不知道怎么说~ 但是终究是你MAYA模型的原因,不大可能怪ZB~
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Can first import the other software from other software where the second import