Can I import a sculpt as a layer in ZBrush?
In Mudbox, I would have my base sculpt with several layers representing blend shapes (e.g. smile, frown, jaw open, etc.). Most of the blend shapes were sculpted in Mudbox. However, some (e.g. jaw open) were done in Maya and imported as a layer in Mudbox.
I would really like to use ZBrush for this.
