Is there a solution to this stupid problem yet?!?!? I’m working on something for a client and I ran into this stupid @$$ problem again, It’s frigin killing me, and my production.
Why is it that all my subtools scale numbers under Export are all wonky???
actually, here’s the GOLDEN question!
Is there a way to Export out my Sub Tools at there ORIGINAL size they were brought in at??? I need to match them to a Low Poly mesh that was created before the High Res sculpt. Now the frigin high res sculpt meshes are all ****ed up and dont match up to my Low poly.
Definately thinking of switching to MudBox if this problem persists.
Thanks
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