Hi,
I have a model from a 3D package, which is a combination of groups. E.g. a ship, the main body is separate, the metalic parts are grouped separately… If I were to shade it in Maya I would just select the group and apply the shader.
I need to import it to ZBrush as separated as it is in Maya, and paint each part of a the model separately.
When I import it now, I get the whole thing as one object.
Some 3d models I got from internet in obj format, already split, so when I import them in Maya, they come in split. I can handle each part separately. When I get them into ZBrush, it’s one piece.
I must be doing something wrong. How do I get ZBrush to treat each separate part as …a separate part, a subtool.
Thank you for your help