ZBrushCentral

IMM Plane for hair - Needs flat UVs

Hi all, I am using the GMH2 workflow where I draw polyplanes on my mesh as a base for hair. These planes dont have UV coordinates assigned to them. Is it possible to modify the brush so it generates a flat UV strip the length and width of the plane? Thanks

Okay so I made some progress with mapping the UVs, I made sure each component for the Insert Mesh (Three Parts) were unwrapped and enabled the stroke modifier.

Now I seem to have a problem which is the size of the mesh is it inserting is way too small. I can increase the draw size however this means it’s gonna have less points to interpolate between on the stroke, if I increase the stroke stepping it starts to overlap the meshes which isn’t ideal.

The problem can be seen here: http://i.imgur.com/Aqb7cKJ.jpg
http://i.imgur.com/wq73dny.png

What I’ve tried to do to resolve it: Check all settings in Brush and Stroke palette, there is no option for Mesh Size/Scale, It is controlled by the brush size it seems. I have also tried to reimport the mesh at a different size, making sure to reset all transforms in maya. It still is drawing the mesh at a size relative to the draw size. Is there any way to increase it? You can see a Custom IMM by JNascone which is bigger at the same draw size… it’s practically identical to the brush I want to make except it has no UV coordinates assigned to it.

Still haven’t resolved this problem. Any input would be appreciated :slight_smile:

Make sure Curve Res is cranked up and stretch is on.
Additionally, and I only just realized this painstakingly… You have to snap your viewing direction when creating the brush so that the mesh is perfectly framed.