ZBrushCentral

ImageplaneXY (how i do reference images)

I started using ImagePlaneX to make reference images to sculpt, but hated how sometimes part of your sculpt is hidden behind the image plane. So, i took it into max and made this. This tool has 2 subtools, one is imageplaneX and the other is what im used to in 3dsmax. I made them separate subtools so that you had use both, or choose which one you want.
They both use the same texture space and work just like ImagePlaneX.
Feel free to use this tool, and I hope it helps in your sculpts.

Warning the images that are attached, but not imbedded contain nudity and are put up only to show how it looks and works with an image.

Attachments

ImagePlaneXY.zip (11.3 KB)

Thanks for this useful tool!

Thank you very much for sharing.

I just wasted an hour or so finding out that transparency does no longer work in 3.5 the way it used to (hardly use it at all) and your imageplaneY seems to be just the solution I was thinking of as well. I probably would have called it imageplaneL or something like that. :lol:

Many thanks for sharing!