ZBrushCentral

Image Planes and Transparency in 3.5R2

Hello,

Could someone please explain how to use image planes and transparency in 3.5R2? Everything I try ends with the plane being invisible when I have the subtool I am working on selected. Then when I select the plane the subtool becomes invisible.

Please help! :cry:

Take a look at Preferences -> Draw -> Ghost Clear Transparency. It’s on by default in 3.5 and you may want it off. (Note: Clearing button in preferences won’t trigger a redraw–toggle between subtools to update the display.)

I’m pretty sure it’s state will save with the config state if you do a “Save config”.

-K

Hi,

Thanks for the advice. Sadly I tried and it still doesn’t work. The only way I can get old style transparency and the sphere object to become transparent whilst seeing the texture on the imageplaneX is to turn off ghost transparency as you suggested… but I need to have selected the imageplaneX :cry:

As soon as I try to edit the sphere the imageplane becomes transparent but anything covered by the sphere cannot be seen. Why on earth can’t you make the active subtool transparent?

I’m facing the same problem, unable to find a way to edit a transparent subtool against a opaque reference plane.

Anyone has a solution?

cheers

Transparency has changed in 3.5 for HD sculpting and other features. You can turn Ghost Transparency off in the Preferences>Draw. This will turn ghost off, however the new transparency will change the way you reference sculpt. The images must now be infront of the mesh.

Hope this helps.

Paul

OK. My last suggestion bombed. Next tip:

The third slider down from “Ghost Clear Transparency” is labeled “back opacity”.

With Ghost Clear Transparency ON, turn this slide up to around 4 or 5. This will make objects BEHIND the current subtool appear ghostly on the screen so you can see them while you sculpt. This might work the sculpting clothes example. It’s going to be a little confusing when you rotate as the ghost of the non-selected tool will appear in your field of view.

This will you see objects inside and behind the current tool you’re sculpting on.

It doesn’t really help to have transparent objects behind - or as in my case inside (!) an opaque subtool that covers everything. I really don’t know what the developers were thinking when they set it up like this. Why not let users choose which subtool should be transparent? :rolleyes:

According to support, making the active subtool transparent “is not an option for 3.5” (quote) but they are passing on the issue to the development team. If you want transparency to work for the active subtool I suggest you open a ticket, too, so they see there are more users who need that feature.

If you turn on back transparency (as I suggested above) you will find the non active subtool is visible inside the solid, non-transparent current subtool. Back transparency makes the “transparent” subtools appear inside or in front of even solid objects.

Attached are two screen shoots of a polyshere with a polystar inside. The first is with “back opacity” of zero (note you can’t see the star) and the other is with a back opacity of 0.5 (note the star is now visible inside the active sphere.

Not exactly the same behavior as 3.1 (the sphere looks solid and the non-active subtool–the star–is ghostly) but I can clearly see the star to sculpt the sphere around it . . .

Give it try first. I don’t need to open a ticket, since I can see and work with the non-active subtool just fine with back transparency on.:wink:

Here we are in default setup with back opacity at zero.

Attachments

No Back Transparancy.jpg

Here we are with Back Opacity at 0.5 (note the sphere is still the active subtool and the star is still inside the sphere)

Attachments

BackOpacity.jpg

Cheers Kerwin… but it only works if you dont need the object to have a texture on it, as with an image plane. Cos for them its knackered lol!