ZBrushCentral

Image Plane with sculpting skull tutorial

I am a new user of Zbrush and I am trying to figure out how to create my own image planes like the setup in the sculpting a skull tutorial. Basically I would like to sculpt a bust with a side and front image reference that will rotate with my model.

It seems the section on describing how that tutorial was setup is a little unclear or missing. Does anyone have any suggestions on how that was made, or how to paste a new image over the planes?

Thanks

On that tutorial there is an image that’s the template. Simply load that template in Photoshop and put your own (front and side) images on it in the appropriate places. Save this as a new PSD.

In ZBrush, load the ImagePlaneX.ztl from the ZBrush3\ZTools folder. Now press Texture>Import and load your PSD. It’ll automatically wrap correctly onto the ImagePlaneX model.

Thanks Aurick,
I actually got that to work. I am still a new use and what I am trying to do is acutally add my own image planes like the skull tutorial, which I was able to do. When I want to add a new subtool that I can sculpt, specifically the zbrush head model, the texture of the images are applied to that subtool too and I haven’t found the way to eliminate the image on this too. This is not the case with the skull tutorial. I am sure I am not doing something correctly but it would really appreciate if anyone has any insight on how to solve this. Thanks again.

guys where can i find that tutorials that shows you how to sculpt with an image plane and texture?
ive been trying to figure this out for the last week.
doe anyone have the link?
thanks guys.

this what your after ?
or this?

Thank god for Jason Welsh! :smiley:

thanks alot for this i will try it now.

http://www.zbrushcentral.com/zbc/showthread.php?p=390795#post390795

Yup, that helped.