Hi All,
I am trying to map a head texture onto a human head mesh using Image Plane to project it and manipulate it as in the video link I have pasted below.
Texturing with Photoreference in ZBrush
http://www.youtube.com/watch?v=DmpgqJ-oM4c&feature=related
I’m using Projection Master as part of the process and I already have a UV Map on the mesh.
I’ve done this tutorial back when it first was released and it worked perfectly then. But I have not tried it with the latest versions of ZBrush.
For some reason the texture won’t wrap onto the mesh and the canvas either goes empty or it just projects behind the mesh.
Anything that I could be missing? Or has ZBrush changed and does things different than when the above tutorial was made?
Do you have to do this kind of work in Spotlight now? Using the Nudge Tool? etc…
Hope to hear back soon,
Adam