Can’t seem to find the answer, but it’s probably because I don’t even know how to ask the question correctly. I’ll try my best, so forgive the obvious noob-ness.
In ZB3.5r3, I have a texture assigned to a subtool and have used UVPlanar mappaing (because the texture looks the best that way). Anyway, I also want to bake in a material (in this case, just the BasicMaterial). When I select “M” and fill the subtool, nothing happens. In other words, when I then change materials to a new selection, the subtools material changes. How can I make the material part of a subtool which has a texture as well?
<whew> Thanks for the help.