…from pulling my hair out. Here’s why:
I have ZB3.5r3 and Maya 2010. I am trying to figure out a workflow on how to export a multi-subtool .ma (or .obj) file from ZB and import them into Maya. I have polypaint info on all sub tools etc.
The goal:
I want to do an animation (in Maya) and have it look like it has lots of polys (ala Pixar look). I assume I need to export disp maps etc, but this animation is NOT for a game. It’s for a short clip. Do I need to export each low-poly subtool separately with a separate disp map? If not, do I merge them and THEN export?
AAAAH!
Yes I’ve searched. No I cannot find an UPDATED workflow solution.
Back to salvaging my comb-over…