Hi,
I thought I’d post a portrait which I have been working on lately:
I experimented with different means to create skin /eyes/ hair and tried to improve my compositing skills.
All done in Maya, Zbrush and Photoshop.
Cheers
Hi,
I thought I’d post a portrait which I have been working on lately:
I experimented with different means to create skin /eyes/ hair and tried to improve my compositing skills.
All done in Maya, Zbrush and Photoshop.
Cheers
i really like it. nice work on shapes and skin. expression is also interesting… hairdo looks quite unusual, but i like
Nicely done! Good expression, the hairs on his chin cool be a little more numerous though.
great work! congrats
Hey guys, thanks for the kind words. I appreciate it!
This is phenomenal… how did you do the hair? Is that Zbrush fiber brush?
Great work.
Hi Eric,
I did use the Fibre Mesh function but only to style the hair!
I then exported straight to Maya using the .ma format where I attached a hair system with paintFX hair. This allows to have multiple hairs (clumps) for each guide curve and has a lot of other attributes like frizz, kink, curl etc.
Hi people, I thought I’d turn this into a sketchbook thread were I post my ongoing process
My version of DC’s Lobo I was working on a few weeks back. Not 100% done but all in Zbrush:
Here is the finished real time model:
I also did some tests using Zbrush and Photoshop to get more of a natural media feel into my render:
Howdy!